Thursday, December 24, 2009

Call of Duty 4: Modern Warfare



Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for Mac OS X, PlayStation 3, Windows, and the Xbox 360. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007.[11] It was released on September 26, 2008 for Mac OS X. The game was in development for two years. It uses a proprietary game engine that includes features such as true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.

The story takes place in a fictional near-future, where a radical leader has staged a coup d'état in the Middle East, and an "Ultranationalist" movement has instigated a civil war in Russia. The events of the conflicts are seen from the perspectives of an American Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.



Call of Duty 4: Modern Warfare received considerable praise and has won numerous awards from gaming websites, including IGN's "Best Xbox 360 Game." It was the top-selling game worldwide for 2007, reaching over seven million copies as of January 2008.




Call of Duty 4: Modern Warfare is a first-person shooter similar to previous games in the Call of Duty series but set in the present-day instead of World War II.

The game's move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M4A1 carbine, the M203 grenade launcher, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile.[13] The player gains access to these over the course of the game, but may only carry up to two weapons in addition to grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players also have additional abilities, including a grenade launcher attachment, night-vision goggles, and the ability to call in airstrikes.[13]

The gameplay of Call of Duty 4 shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.

A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.


Similar to previous games in the series, the player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective can change from one character to another between missions.
Each mission features a series of objectives; the player is led to each objective with the HUD, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. The player is often accompanied by friendly troops, who cannot be issued orders. Laptop computers containing enemy intelligence appear throughout the campaign, and can be collected to unlock game bonuses.
After the credits roll, a special epilogue mission is unlocked for play, featuring an anonymous four-man squad of SAS troops retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.

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